Prerequisite: Charisma 15 or higher
Your very presence is magnetic, and you find that people
are intrinsically drawn to pleasing you. When a creature that
can see you with Intelligence 8 or greater is required to make
a saving throw against an effect or spell of yours that charms
them, they do so with disadvantage. You also have advantage on
Charisma (Persuasion) checks.
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