General Feat (Prerequisite: Bard)
Alcohol is your friend. It's always been there for you to make you feel better, so why not benefit from that?
Ability Score Increase. Increase your Constitution score by 1, to a maximum of 20.
Drank. As a bonus action you take a drink of alcohol that you have, becoming Tipsy. You immediately end the frightened condition on yourself. While Tipsy, you have disadvantage on intelligence and wisdom-based checks. This can be done before the effects of fear takes place such as using your turn to run away.
Pass It Around. On your turn as a free action, you can expend a bardic inspiration to give the Tipsy condition to any creature you see that considers you an ally.
It Helps Me Cope. When holding a bottle of alcoholic beverage, you gain advantage against wisdom saving throws and fear effects. Hitting an enemy creature with the bottle (destroying the drink) allows you to regain 1 bardic inspiration. This is an improvised weapon attack. You have advantage on this attack roll if you are already Tipsy.
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