Wirebug Technique Image

You are blessed with the endemic life known as “Wirebug”, a creature that releases thin but durable silk able to hold down beasts of the large size, upon gaining this trait you are granted 3 charges, these charges refresh every other turn after its usage. 

  • Wirebug dash: Using one charge of the wirebug, you dash up to 25 feet in only one direction, be it vertical or horizontal and diagonal
  • Wirebug stay: Using one charge of wirebug, you may suspend yourself in the same space as you are in, be it mid-air, while suspended you can voluntarily not move, whenever not moving, you have advantages against rolls that push, pull or knock you prone.
  • Wirebug silkshield: Using one charge of wirebug, you may reduce the damage taken by 1d10, you resist that damage instead if it is bludgeoning, slashing or piercing damage.
  • Wirebug silkbind: Using one charge of wirebug, you may bind one chosen weapon, the binded weapon has +5 to hit within this turn, you have advantage to the weapon to hit if you have used a wirebug feature this turn.
  • Wirebug puppet: Whenever you have this feat, “Beasts” or anything that isn't predominantly humanoid (dm discretion) and is of medium or larger size has a bar, the bar equals ⅒ it's HP, raising by 10 per each size it is larger than large. Dealing damage to that creature (be it you or others) add into its bar, the bar to damage conversation are divided until a single digit remains, upon filling up that bar, the creature is immobilized and can be mounted, mounted creatures are grappled by the wirebug user and gain +5 AC and +5 to saves against the grappled creature, they may intercept attacks from the grappled creature—lastly, the wirebug charges do not recover in this state and lose one charge per turn after the first turn. 

Previous Versions

Name Date Modified Views Adds Version Actions
4/17/2026 1:54:49 AM
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Yurimun
Coming Soon
Wirebug Technique Image

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