Mark Of The Rift Image

A jagged, otherworldly scar etches itself across your hand, pulsing faintly with unstable energy. The mark is neither burn nor blade, but something… imprinted from beyond the Veil. At times, it twitches with a will not entirely your own.

You have learned to open the wound in reality itself—and command what answers.

 


 

 

Conjure Rift Being
As an action, you tear open a small rift in an unoccupied space you can see within 30 feet, summoning creatures from beyond the Veil and bending them to your will.

  • Roll 1d6.
  • You may summon any number of creatures with the Aberration or Beast creature type, with a combined total CR equal to or less than the number rolled.
  • The summoned creatures appear in spaces of your choice within 10 feet of the rift.

The creatures are hostile to all others but you and obey your verbal commands (no action required). They take their turns immediately after yours in the initiative order.

The creatures remain for 1 minute, until reduced to 0 hit points, or until you dismiss them (no action required).

Mark Of The Rift Image

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