Natural Agility. When you fail a Dexterity saving throw, you can take a Reaction to roll 1d4 and add the number rolled to the save, potentially turning the failure into a success. Once you’ve used this benefit, you can’t use it again until you finish a Long Rest
Natural Magic. You know one cantrip of your choice from the Druid spell list. Also, choose a level 1 spell from that spell list. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Short or Long Rest. You can also cast this spell using any spell slots you have. Dexterity is your spellcasting ability for this spell
Natural Companion. You learn Find Familiar, and can cast it without using a Spell Slot or Material components. Casting it this way makes it have a Casting Time of 1 Action rather than an hour
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