Intergrate Flesh (Artificer Infusion) Image

Prerequisites: A piece of flesh from the Monster you want an ability from and a Steel Defender/ Piece of/Whole armor used in the armorer subclass

Steel Defender: when incorparated in the steel defender it will gain an action themed around the creature thats flesh has been incorparated that would be Appropriate for your level (the DM will get to decide what this action is and how it works) for example an ashborn may give the firebolt cantrip at level 2 if this action comes in the form of a spell your steel defenders' spell casting ability is the players intellegence 

Armor: when incorparated into the armor you gain an ability themed around the creature thats flesh has been used has been incorparated that would be Appropriate for your level (the DM will decide what said ability is and how it works) for example an azure born may give a flying speed at level 5 if this abilty comes in the form of a spell you use Intellegence as your spellcasting ability

only one piece of flesh may be incorparated for each option at a time until Artificer level 10 where you may Incorparate two e.g a level 5 Artificer may have one piece of flesh intergrated in their steel defender and one in their armor, the piece of flesh will not level up automatically but instead the player will have to incorparate a new piece of flesh from another creature that may be similair and higher level then the one they may want to upgrade

 

Intergrate Flesh (Artificer Infusion) Image

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