Prerequisite: Requires Strength and Dexterity scores of 14 or higher, Must have proficiency in Athletics
While Grappled or Ensnared (trapped) you may make a Dexterity or Strength saving throw to escape the object holding you. If it is a creature, you deal 1d6 Bludgeoning damage and add the modifier of the chosen ability score.
You don't have disadvantage when fighting in close quarters. You may make unarmed strikes against enemies that grapple you. You have no disadvantage on those attacks.
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