Prerequisite: species level
Your study of radiation allows you to precisely destabilize matter—collapsing structures and corroding metal through controlled atomic decay.
Siege Casting (Intelligence)
When you cast a spell that deals acid, necrotic, poison, or radiant damage, you can designate it as a Siege Spell.
- The spell deals double damage to objects and structures
- This benefit applies only to:
- Unattended objects
- Constructs and nonliving structures
- You can use this feature a number of times equal to your proficiency bonus per long rest
Corrosive Radiation
Your magic mimics the degrading effects of extreme radiation on metal.
When you deal damage to a creature with a Siege Spell, you can force one nonmagical metal item it is wearing or holding to begin corroding.
- The creature makes a Dexterity saving throw
(DC = 8 + your proficiency bonus + your Intelligence modifier) - On a failure:
- The item takes a –1 cumulative penalty:
- Weapons: –1 to damage rolls
- Armor/Shield: –1 to AC provided
- If the penalty reaches:
- –3 → the item is destroyed or rendered useless
- On a success:
- No effect
Accelerated Decay
If a target is already affected by your Corrosive Radiation:
- Your next Siege Spell against that target deals extra damage equal to your Intelligence modifier
- And the target has disadvantage on the saving throw against further corrosion effects
Controlled Exposure
You can exclude a number of creatures up to your Intelligence modifier from being affected by your Siege Spells.
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