Your stubborn and vindictive nature makes you difficult to manipulate, and drives you to take vengeance on those who try.
You gain the following benefits:
- You have advantage on saving throws against being frightened or charmed.
- As an action you can make a saving throw against one effect causing you to be frightened or charmed
You cannot use this feature again until you finish a short or long rest.
When you succeed on a saving throw against being frightened or charmed, you gain the following:
- You have advantage on all attack rolls and intimidation checks against the source of the effect.
- You have disadvantage on all attack rolls against targets other than the source of the effect.
- As a bonus action, you can move up to your speed toward the source of the effect. You must end this move closer to the source of the effect than you started.
These effects last for 1 minute or until the source of the fear or charm is unconscious, dead or destroyed.
Comments