Spell Bending Image
Kelver can merge and blend the “barriers” between two spells, combining their effects to create a new spell.  This “bent” spell consists of a combination of a spell Kelver currently has prepared and an observed spell. Kelver must draw a diagram of the observed spell in his book and study for 10 hours.  The player must communicate the intent of the outcome (spell shape, distance, damage, element, status effect) to the DM when Kelver begins studying.
 
Once these requirements are met, Kelver must pass an arcana check (D20 roll + Arcana proficiency bonus).
 
If Kelver has observed the spell for an undisturbed hour or has seen the spell cast 3 times, the DC is 10.  Observed spell cast twice, DC 15.  Observed spell cast once, DC 20.  If the check is performed during combat, it is rolled with disadvantage.  Kelver can make once check per day, per spell variant.
Once Kelver passes the arcana check the DM will give the player the new spell (level, components and mechanics).  Kelver can then add this spell to his known spells list.
 
Example: ‘levitate cylinder’ and firebolt, resulting in a bent spell that takes the shape of the cylinder but expresses itself with fire damage equal to firebolt to objects and creatures within it for a during of one turn.
Spell Bending Image

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