Inscribe Magical Tattoo (Item Creation) Image
Prerequisite: Must be a spellcaster
 

You have mastered the art of embedding magic directly into living flesh, creating powerful arcane tattoos.

Tattoo Creation

You can create magical tattoos—magic items inscribed onto the body of a willing or helpless creature. If the recipient is not yourself, both you and the recipient must be present for the entire process.

  • You must use a Tattoo Kit to inscribe magical tattoos.
  • The process takes 4 uninterrupted hours to complete.
  • If the process is interrupted, the tattoo fails and materials are lost.
  • At the end of the process, roll a Dexterity check to determine the tattoo’s artistic quality. This has no mechanical effect (purely cosmetic).

Tattoo Slots

Magical tattoos must be placed on a valid body slot, similar to magic item locations. However, tattoos do not count against worn magic items.

Valid slots:

  • Belt
  • Body
  • Chest
  • Feet
  • Hands
  • Head
  • Neck
  • Shoulders
  • Ring (up to two)
  • Wrist

Tattoo Limitations

  • A creature may only benefit from A maximum of 5 total magical tattoos.
  • You cannot inscribe the same spell multiple times on the same creature
  • A single slot can only hold one magical tattoo
  • Tattoos cannot be placed on armor, eyes, or shield slots

Tattoo Magic & Removal

Magical tattoos are difficult to remove:

  • Dispel Magic suppresses the tattoo’s effect but does not destroy it. The wearer may reactivate it normally.
  • Spells such as Regenerate, Wish, or Miracle can fully remove the tattoo.
  • If the body part bearing the tattoo is lost and later regenerated, the tattoo is not restored.
  • If the skin is destroyed, removed, or heavily scarred, the tattoo loses its magic permanently.

Spell Tattoos

To take this feat, you must be a spellcaster.

You may inscribe tattoos containing spells that:

  • Target self with no area of effect.
  • Are 3rd level or lower

The recipient is treated as if they can cast the inscribed spell.

  • The tattoo consumes the spell’s normal material components
  • Once the spell is cast, the tattoo becomes non-magical

Permanent Tattoos

You can make a tattoo permanent by incorporating crushed gemstones tied to the spell’s school of magic:

School Gemstone
Abjuration Onyx
Conjuration Sapphire
Divination Pearl
Enchantment Ruby
Evocation Diamond
Illusion Opal
Necromancy Amethyst
Transmutation Malachite

Cost: Spell level × 500 gp worth of the appropriate gemstone


Special Tattoo Effects

The following tattoos are considered permanent.


Ability Enhancement Tattoos

Simple but potent markings that enhance the body:

  • Head → Intelligence
  • Neck → Wisdom
  • Heart → Constitution
  • Back → Strength
  • Hands → Dexterity
  • Face → Charisma

Costs:

  • +1 bonus: 1,050 gp (any gemstone dust)
  • Only one of these tattoos can be inscribed and active on a creature at a time.

Contingency Tattoo

A ring of runes surrounding another tattoo.

  • Cost: 350 gp of diamond dust per spell level
  • Allows the tattoo’s spell to trigger automatically when a specific condition is met
  • Does not require the wearer’s action

Example:
A False Life tattoo activates automatically when the wearer falls unconscious, granting 2d4 + 4 temporary hit points.

A contingent and Permanent False life Tattoo cost---> A small amount of Alcohol +  lvl one spell 500gp of Amethyst dust + 350gp of Diamond dust.

Inscribe Magical Tattoo (Item Creation) Image

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