General Feat (Prerequisite: Level 4+, Wisdom 13 or higher, ability to cast at least one spell from the Divine spell list or Channel Divinity feature)
You infuse divine, holy, or solar power into your eyes, granting you supernatural sight. Your gaze can pierce physical obstructions to find evil, burn the unclean, and illuminate darkness.
Ability Score Increase. Increase your Wisdom score by 1, to a maximum of 20.
Divine Sight. Your eyes glow faintly with golden light when you use these abilities. You gain the following benefits:
- Evil Detection.As an action, you can sense the presence of undead creatures, fiends, celestials (fallen), and any creature with an Evil alignment within 60 feet of you, even through physical barriers (walls, doors, etc.). You learn the number and general direction of such creatures, but not their exact location or identity. You can use this ability a number of times equal to your proficiency bonus, and you regain all expended uses after a long rest.
- Purifying Gaze.As a bonus action, you can shoot a beam of burning light from your eyes at a creature within 30 feet. Make a ranged spell attack using your Wisdom modifier. On a hit, the target takes 1d8 radiant damage. If the target is an undead or a fiend, the damage increases to 2d8. This damage increases by 1d8 (or 2d8 against undead/fiends) at 11th level (2d8/4d8) and 17th level (3d8/6d8). Additionally, a creature hit by this beam that is a Shapechanger or possesses Regeneration must succeed on a Constitution saving throw (DC = 8 + your proficiency bonus + your Wisdom modifier) or lose those traits for 1 minute.
- Sunlight Vision.While in direct sunlight, you can close your eyes and concentrate for 1 minute to see scenes within a 1-mile radius as if you were standing at any point touched by that same sunlight. This functions like the clairvoyance spell but only through sunlight, no sensor is created, and you cannot see into enclosed spaces not lit by the sun. You can use this ability once per short rest.
Daylight. As an action, you can cause your eyes to radiate bright light in a 10‑meter (30‑foot) radius and dim light for an additional 30 feet. This light is sunlight and lasts for 10 minutes, or until you end it as a bonus action. While this light persists, you can see normally through darkness (magical or non‑magical) within the bright light area. You can use this ability a number of times equal to your proficiency bonus, regaining all expended uses after a long rest.
Night Vision. As a bonus action, you can ignite two miniature “suns” in your eyes, granting you darkvision with a range of 120 feet for 1 hour. This darkvision sees through magical darkness as if it were normal darkness. While this effect is active, your eyes shed dim light in a 5‑foot radius. You can use this ability a number of times equal to your proficiency bonus, and you regain all expended uses after a long rest. (If you already have darkvision, its range increases by 60 feet and it pierces magical darkness.)
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