Prerequisite: Eldritch Invocation
Your patron bestows upon you special clothing in the form of ceremonial garbs or eldritch garments that can protect you and bolster your abilities. The garb is light armor with an AC of 10 + your charisma modifier + your dexterity modifier.
You can don and doff the garb as an action, and it cannot be removed unless you wish it to be. If the garb is lost or destroyed, you can perform a 1 hour ceremony to receive another from your patron. This ceremony can be performed on a a short or long rest, whereupon the previous garbs disappear. The garbs fade away when you die.
Comments