The Flesh Is Weak Image

When falling below the following temp HP thresholds roll 1d8 for the result on the dismemberment table:

35, 20, 10

 

d8 Injury Effect
1 The Last Thread Snaps Sessir’s body catastrophically unravels. Chitin cracks. Limbs detach. His mortal shell collapses into a twitching heap while his spirit tears free from the ruin and sessir becomes a ghostly entity until the body is stitched back together.
2 Severed Backlimb One of Sessir’s spider limbs is ripped away. He loses some climbing stability and delicate manipulation. Disadvantage on checks involving balance, climbing, or maintaining grip until repaired and stitched back together.
3 Lost Your Head Sessir's head falls from his shoulders. Sessir now sees through the eyes of the universe. Disadvantage on ranged attacks and Perception checks relying on sight.
4 Cracked Mandibles Sessir’s jaws split or partially break. Speech becomes distorted clicks and hissing whispers and has disadvantage on verbal social interaction outside intimidation until they are reattached. 
5 Broken Main Arm One primary arm becomes unusable. Sessir cannot use two handed weapons effectively and struggles with complex artificer work until repaired.
6 Collapsed Thorax Heavy internal damage to Sessir’s silkborn anatomy. His breathing becomes ragged and wet. Speed reduced by 10 feet and disadvantage on Constitution saves until stabilized.
7 Tis but a scratch Nothing Happens. damage is recieved as normal
8 The Whispering Fracture The Silent God’s influence leaks through the wound. Sessir's wounds leak a cold black ichor. creatures within 10ft of sessir must pass a DC 3 wisdom save or become frightened

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