As an action, you cast aside all modesty and bare your nethers, invoking a horrifying windmill of fear that leaves enemies stunned and deeply unsettled.
Creatures of your choice within 15 feet of you that can see you must succeed on a Wisdom saving throw (DC = 8 + your proficiency bonus + your Intimidation modifier).
On a failed save, the creature is frightened of you. At the end of each of its turns, the creature may repeat the saving throw, ending the effect on a success.
On a successful save, a creature is immune to this effect for 24 hours.
Once you use this feature, you can’t use it again until you finish a long rest.
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