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Prerequisite: Level 4+
 

General Feat (Prerequisite: Level 4+)

You gain the following benefits.

Ability Score Increase. Increase your Dexterity, Constitution, or Charisma score by 1, to a maximum of 20.

Mark. When you hit a creature with a melee weapon attack, you can mark the creature until the end of your next turn. This effect ends early if you are incapacitated or you die, or if someone else Marks the creature. While it is within 5 feet of you, a creature marked by you has disadvantage on any attack roll that doesn’t target you.

Goading. You can make Deception, Intimidation, or Persuasion checks as a bonus action. When you make one of these checks contested against a hostile creature, that creature must succeed on a Wisdom saving throw against a DC equal to the result of your check or become Marked.

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