Tainted Blood Image

Your blood is tainted by a mysterious malady inflicted upon you by a rogue mage. Though the affliction is slowly killing you, you have learned to draw power from it at terrible cost.

Seeping Affliction

When you take the Attack action on your turn, you can choose to let the affliction seep deeper into your body. If you do, you immediately gain 1 Affliction Point.

While you have one or more Affliction Points, once per turn when you hit with a weapon attack, that attack deals an extra 1d6 poison damage per Affliction Point you have.

Affliction

Affliction Points represent the poison overtaking your body. These effects are cumulative and remain until removed by a Potent Antitoxin, unless a higher stage says it replaces a lower stage’s damage.

1 — It Spreads

At the start of each of your turns, you take 1 poison damage. This damage ignores resistance and immunity.

2 — It Bites

At the start of each of your turns, you take 1d4 poison damage instead of the damage from It Spreads. This damage ignores resistance and immunity.

3 — It Burns

At the start of each of your turns, you take 2d6 poison damage instead of the damage from It Bites and It Spreads. If you are below half your hit point maximum, you instead take 3d6 poison damage. This damage ignores resistance and immunity.

4 — It Chokes

Your speed is reduced by 10 feet, and you have disadvantage on attack rolls.

5 — It Sears

You cannot regain hit points.

Potent Antitoxin

A Potent Antitoxin is a specialized treatment brewed specifically to suppress the deeper flare of your affliction. As an action, you can consume a Potent Antitoxin to remove 1 Affliction Point.

A Potent Antitoxin is not a normal market item and usually cannot be purchased except from a skilled specialist, if at all.

Crafting a Potent Antitoxin

Crafting a Potent Antitoxin requires:

  • 50 gp worth of alchemical and herbal materials
  • 1 expended use of a healer’s kit
  • proficiency with Herbalism Kit or Medicine
  • suitable tools, ingredients, and a safe place to work
  • 8 hours of work, completed during downtime or, at the DM’s discretion, over the course of a long rest

A creature familiar with your affliction through prior study or treatment may be able to craft the antitoxin more efficiently, as determined by the DM.

Previous Versions

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Tainted Blood Image

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