You are always gathering roots, herbs, and flowers, turning the wild into practical medicine.
Field Remedies. Once per long rest, during a short or long rest, you can forage for medicinal materials and prepare a number of remedies equal to your proficiency bonus. Choose any combination of the following:
- Restorative Draft. A creature can drink this as a bonus action to regain hit points equal to 1d4 + your proficiency bonus.
- Refill Supplies. Restore 1 expended use of a healer’s kit.
These remedies lose potency at the end of your next long rest.
Specialized Treatment. You have advantage on checks made to identify poisons, diagnose toxic afflictions, or determine ingredients useful in treating them. When you craft an antitoxin for a poison or affliction you have previously studied or treated, its crafting cost is reduced by 10 gp.
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