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Ability Score Increase. Increase your Charisma or Dexterity by 1, to a maximum of 20.

Fated Blessings. When you make an attack roll, ability check, or saving throw, you can roll a d6 and add it to the total. You can do this after seeing the d20 roll but before the DM declares the outcome. You have a number of uses equal to your Proficiency Bonus. When you finish a long rest, you regain a number of expended uses equal to half your Proficiency Bonus (rounded up).

Gambler’s Dice. After you roll initiative, you can roll a d8. On a 1, 2, or 3, subtract the number rolled from your initiative. On a 4 through 8, add the number rolled to your initiative. You can use this feature 3 times, and you regain all expended uses when you finish a short or long rest.

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