Racing The Wind Image

Prerequisite: Ability to cast spells as ritual spells

Your dexterity increases by 1.

Any time you cast the fly spell you may choose to inflict on yourself a bleeding wound.

The wound deals one point of damage plus one additional point of damage each minute, which cannot be ended or healed until after you choose to end the spell.

If you do so, the duration of the spell changes to “as long as you have hit points left.”

Additionally, while under the effects of the fly spell, you may use your bonus action to dash or to disengage.

 

Racing The Wind Image

Comments

Posts Quoted:
Reply
Clear All Quotes