AC: 17
Size: large
Speed: 40ft
Languages: none
Stats
Str: 16 (+3)
Dex: 14 (+2)
Con, int, wis, and cha are base stats of bugbear form
Skills:
Enhanced Senses: Advantage to any wisdom saving throws that rely on smell or sight (e.g., perception, survival, nature)
Werewolf Vitality: Immune to the following damage types: Bludgeoning, Piercing, and Slashing from nonmagical attacks not made with Silvered Weapons
Superior Darkvision: You can see in the dark or in dimly lit places up to 120 feet
Actions:
Multiattack: The werewolf makes two attacks: one with its bite and one with its claws
Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d8 + 3) piercing damage. If the target is a humanoid, it must succeed on a DC 10 + proficiency Constitution saving throw or be cursed with werewolf lycanthropy
Claws: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: (2d4 + 3) slashing damage
Moon Shift:
Once a night or at the DM’s discretion, when the sun goes down and the moon shines in the sky the humanoid afflicted with the Curse of the Lycanthrope must succeed on a DC 10 + x/2, where x = character level, Constitution saving throw. On a successful save, the humanoid retains their mental and physical state.
On a failed save, the humanoid is forced to shift into a lycanthrope. While in lycanthrope form, you lose all mental faculties, cannot speak, loose the ability to cast spells, and will occasionally howl into the night in search of other Werewolves.
When around other people, you must roll a DC 10 + x/2, where x = character level, Wisdom saving throw to resist attacking them. On a successful saving throw, you snap back to your senses momentarily and may choose to not attack them. On a failed save, you must roll to attack them.
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