You came as part of a larger group: explorers, mercenaries, scholars, or treasure hunters. Something happened on the journey, and you were the only one who made it to Tower Haven alive. Survival has made you stubborn, wary, and difficult to put down.
Bonus: Explorer’s Guidance
Once per short rest, you can add 1d4 to a roll you make for foraging or scavenging.
This does not stack with guidance.
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