You followed someone or something into Tower Haven: a fugitive, a monster, a stolen relic, a missing ally, or a voice from a dream. Whatever brought you here, you have now contained the problem, it sharpened your instincts and taught you how to keep moving when others would stop.
Bonus: Hunter’s Guidance
Once per short rest, you can add 1d4 to a roll you make when you know what you are chasing.
This does not stack with guidance.
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