Gravitic Collapse. Whenever you affect a creature with a spell, or deal force damage to a creature, you can choose to move the creature 10ft in any direction. A creature can only be affected by this effect once per turn. If you push a creature while it is adjacent to a wall, it takes 6d6 force damage as it is crushed against it, unless you are pushing it towards the ground it is standing on, in which case it is instead subjected to the Prone Condition(and no extra damage).
Vector Lock. If you deal force damage to a creature exactly once on your turn, at the end of your turn, you can lock it. At the start of your next turn, if you can see the creature, the creature gains vulnerability to force damage until the end of your turn. This effect can only be used twice per long rest.
Reality Altered. Whenever you cast a spell that deals damage, you can freely change the damage type that the spell deals to be force. You permanently lose the ability to cast Prismatic Wall.
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