All existence bends toward you, where endings and beginnings share the same point.
Endless Horizon. As an action, you conjure a miniature black hole in a location you can see within 300ft of you. Any nonmagical terrain within 30ft around the black hole is instantly destroyed, leaving only empty air. Whenever a creature of your choice starts or ends its turn within 30ft of the black hole, it takes 8d8 force damage.
Whenever a creature of your choice is targeted by a ranged attack while within 30ft of the black hole, you can choose to give the attack disadvantage (no action required). As an action or bonus action on subsequent turns, you can choose to move a black hole up to 150ft in any direction (this does not destroy nonmagical terrain). If the black hole collides with another black hole, they both explode, triggering Supernova. Any black hole created this way dissipates harmlessly after 1 minute.
Supernova. As an action, you can cause your black hole created by Endless Horizon to explode violently. Doing so causes any creature within 30ft of the black hole to make a Str, Dex, Con and Wis save. A creature takes 10d12 force damage on a failed save, and half as much on a success(this is repeated for each save).
Wormhole Travel. Whenever you are subjected to the damage from Supernova, you can choose to get immunity to that damage instead. Once on your turn you can, as a free action, teleport to any location within 30ft of a black hole you have created with Endless Horizon.
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