This type of magic is exclusive to ordinary people it is believed that you have to be born a witch to cast spells but in reality all you need is a pen and conjuring ink and you can draw spells like a witch those who know of this secret are sworn to protect it and never use it for evil
There Are 5 main elemental sigil earth water fire earth and light and there are signs that surround those sigil to determine the shape and power of the spells
In order to cast spells you must take a certain amount of actions based on the complexity of the spell some spells can be used immediately while some may require may require 3 or 4 actions in order for you to cast
You may prepare up to 3 basic spells in advance or a single complex spell there are spells that can be used for utility and or damaging
Utility spells
Wall Breaker
This can be used to break stone brick or any minerals
Casting time: instant
lantern
forms in a ball of light illuminating the path before you
Casting time: instant
Phoenix flare
Summons a phoenix made of pure light can be used to draw attention or alert allies of your location
Casting time: instant
Magic dryer
Instantly remove any water from clothing or items that are soaked
Casting time: instant
Stone moulding
Allows you to shape earth into any image that comes to mind
Casting time: instant
Sylph shoes
an enchantment on ones shoes that must be reapplied to activate the flight you must hold your soles together allowing you to fly in short bursts or in one smooth shot
Reapplication: 1 action
Uses: 3
Wind glider
when drawn on a piece of cloth tied to a stick it will launch you in one direction in the air depending on the angle of the arrow sign
Casing time: instant
Cloud
Creates a ball of warm fluffy clouds can be used as a warm bunker to keep warm or to absorb impacts
Casting time: instant
Pyreball
Creates a small Fireball that can be used as a campfire for cooking food or to deal 3d6 damage
Casting time: 1 action
Shadow Cloak
Used to cover yourself and make you invisible giving advantage on stealth checks
Casting time: instant
Repair
Used to repair any metal weapon or contraption
Casting time: 2
Extinguish fire
It explains itself
Casting time: instant
Flashbang
Blinds an opponent or creature within 20 feet
Casting time: instant
Ice shield
Creates an icy shield that will raise your AC by 3
Casting time :3 actions
Water barrier creates a water shield raising your ac by 2
Casting time: 2 actions
Damage spells
Blizzard
Summon a cold blizzard Dealing your level amount d12 s until level 8
Casting time: 3 actions
Flamethrower
summon a large flame that engulfs everything in its path deal 2d12 +1 for each level until level 8
Shooting star
Sends out a flaming fireball towards a creature Dealing 3d8 +1 per level up to level 8
Casting time: 1 action
Tidal flower
Create a large flower made of water it can be used so catch incoming projectiles or to fall upon an enemy dealing 4d12 forcing them to roll a dc 14 strength save on a failed save they are knocked prone
Condensed fire
Shoot a beam of condenced fire dealing 3d6 damage +1 per level up to 8
Casting time: instant
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