Conjuring Ink Magic Image

This type of magic is exclusive to ordinary people it is believed that you have to be born a witch to cast spells but in reality all you need is a pen and conjuring ink and you can draw spells like a witch those who know of this secret are sworn to protect it and never use it for evil 

There Are 5 main elemental sigil earth water fire earth and light and there are signs that surround those sigil to determine the shape and power of the spells 

In order to cast spells you must take a certain amount of actions based on the complexity of the spell some spells can be used immediately while some may require may require 3 or 4 actions in order for you to cast 

You may prepare up to 3 basic spells in advance or a single complex spell there are spells that can be used for utility and or damaging

Utility spells

Wall Breaker

This can be used to break stone brick or any minerals 

Casting time: instant

lantern

forms in a ball of light illuminating the path before you

Casting time: instant

Phoenix flare

Summons a phoenix made of pure light can be used to draw attention or alert allies of your location

Casting time: instant

Magic dryer

Instantly remove any water from clothing or items that are soaked

Casting time: instant

Stone moulding

Allows you to shape earth into any image that comes to mind

Casting time: instant

Sylph shoes

an enchantment on ones shoes that must be reapplied to activate the flight you must hold your soles together allowing you to fly in short bursts or in one smooth shot

Reapplication: 1 action

Uses: 3

Wind glider

when drawn on a piece of cloth tied to a stick it will launch you in one direction in the air depending on the angle of the arrow sign

Casing time: instant

Cloud

Creates a ball of warm fluffy clouds can be used as a warm bunker to keep warm or to absorb impacts

Casting time: instant

Pyreball

Creates a small Fireball that can be used as a campfire for cooking food or to deal 3d6 damage 

Casting time: 1 action 

Shadow Cloak

Used to cover yourself and make you invisible giving advantage on stealth checks 

Casting time: instant

Repair

Used to repair any metal weapon or contraption

Casting time: 2

Extinguish fire

It explains itself

Casting time: instant

Flashbang

Blinds an opponent or creature within 20 feet

Casting time: instant

Ice shield

Creates an icy shield that will raise your AC by 3

Casting time :3 actions

Water barrier creates a water shield raising your ac by 2

Casting time: 2 actions

Damage spells

Blizzard

Summon a cold blizzard Dealing your level amount d12 s until level 8

Casting time: 3 actions

Flamethrower 

summon a large flame that engulfs everything in its path deal 2d12 +1 for each level until level 8

Shooting star

Sends out a flaming fireball towards a creature Dealing 3d8 +1 per level up to level 8

Casting time: 1 action

Tidal flower

Create a large flower made of water it can be used so catch incoming projectiles or to fall upon an enemy dealing 4d12 forcing them to roll a dc 14 strength save on a failed save they are knocked prone

Condensed fire

Shoot a beam of condenced fire dealing 3d6 damage +1 per level up to 8

Casting time: instant

Conjuring Ink Magic Image

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