You gain the following benefits.
Ability Score Increase. Increase your Strength, Constitution or Charisma score by 1, to a maximum of 20.
A Torch as a Weapon. While you hold a torch, it has the game statistics of a club with which you are proficient and functions as if you had its mastery property. When lit, a torch deals Fire damage instead of its normal damage type and has the Graze mastery property.
Breath of Fire. As an action while holding a lit torch, you may ingest a flask of oil or an alcoholic beverage and then produce a breath of fire using the torch by spitting the liquid out. Creatures within a 15 ft. cone must succeed on a Dexterity saving throw (DC 8 plus the Ability Modifier of the Ability Score increased by this feat and Proficiency Bonus) or take 4d6 Fire damage, or half as much on a successful save. Flammable objects within the cone that aren’t being worn or carried start burning. You may use this ability an amount of times equal to your Proficiency Bonus and you regain all uses on a Long Rest. The damage of Breath of Fire increases by 1d6 when you reach level 5 (5d6), 11 (6d6) and 17 (7d6).
Previous Versions
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