Prophetic Screwup. You are the supposed hero of prophecy. Before you roll for an attack, you can choose to treat a 1-10 as a natural 1, and a 11-20 as a natural 20. If you roll a 1-10, the DM rolls on the Prophetic Screwup table based on the attack to create an additional effect. You can use this ability once per Long Rest.
| Prophetic Screwup (Melee Weapon Attack) | |
|---|---|
| d8 | Effect |
| 1 | You leave yourself wide open. Your target can immediately use their reaction to perform an attack of opportunity against you. |
| 2 | Your weapon gets stuck in your opponent’s shield, armor, hide, a tree or wall, or the ground. You can use your bonus action to try and free it with a DC 12 Strength Check |
| 3 | You slip and lose your footing. You fall prone and your movement is reduced to 0. |
| 4 | Your weapon ricochets off the target and hits you instead. You take half of the damage rolled. |
| 5 | Your swing wildly misses the target, and targets an ally instead. You make an attack against a random ally with 5 feet. |
| 6 | You leave yourself wide open after your strike. Your target has advantage on attack rolls against you on their next turn. |
| 7 | Your technique falters. You have disadvantage on your next attack roll. |
| 8 |
Your weapon flies 10 feet out of your hands in a random direction |
| Prophetic Screwup (Spell Attack) | |
|---|---|
| d8 | Effect |
| 1 | The spell backfires and explodes. You are knocked prone your movement is reduced to 0. |
| 2 | You lose control of the spell and it targets a new random creature within range. Make an attack roll against the new target. |
| 3 | The spell melts as you cast it. You cast Grease centered on yourself instead. |
| 4 | The spell explodes, disorienting you. You cast Confusion centered on yourself instead. |
| 5 | The spell goes haywire and transforms you. You cast Polymorph on yourself. If you fail the saving throw, you turn into a dolphin. |
| 6 | The spell bursts out into the area around you. You cast Sleet Storm centered on yourself. It does not require concentration and ends naturally after 1 minute. |
| 7 | The spell backfires and violently explodes. You are pushed 30 feet in a random direction. |
| 8 | The spell exceptionally drains your energy. You lose one spell slot of the highest available level. |
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