Base Charisma increases by 5.
Base Wisdom increases by 2.
Your movement speed increases by 5ft.
You no longer age.
Bloodthirst: by draining the blood of a living creature, deal 1 piercing damage and 1 D6 necrotic and regain the necrotic damage as healing.
Blood Curse: You are now classed as Undead and are vulnerable to radiant damage. If you fail to drink blood in 5 days you take 1 D20 damage every hour and have disadvantage on all checks and saves.
You are forbidden to enter a residence without invitation.
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