Bulwark
You have trained to stand between danger and your allies, turning your body, armor, weapon, shield, and sheer force of will into a living wall of protection.
Ability Score Increase. Increase your Strength or Constitution by 1, to a maximum of 20.
Guarding Stance. When a creature you can see hits a target other than you within 5 feet of you with an attack, you can use your reaction to reduce the damage dealt to that target by an amount equal to 1d10 + your proficiency bonus.
You must be wearing armor, wielding a shield, or holding a melee weapon to use this reaction.
Hold the Line. When you reduce damage with Guarding Stance, you can move up to 5 feet toward the protected creature as part of the same reaction. This movement does not provoke opportunity attacks.
This movement cannot increase the distance between you and the protected creature.
Shield Brace. While wielding a shield, when you are hit by an attack, you can use your reaction to increase your AC by an amount equal to your proficiency bonus against that attack, potentially causing the attack to miss.
You must be able to see the attacker to use this reaction.
Resolute Bulwark. Starting at 8th level, you no longer need to be wielding a shield to use Shield Brace.
When you use Shield Brace without a shield, your hardened resolve manifests as a brief protective aura, barrier, or force of will. You increase your AC by an amount equal to half your proficiency bonus, rounded up, against the triggering attack, potentially causing it to miss.
If you are wielding a shield, Shield Brace functions normally and increases your AC by your full proficiency bonus.
Unshaken. Starting at 12th level, you have advantage on saving throws and ability checks you make to resist being pushed, pulled, knocked prone, or forcibly moved.
Also, when you fail a saving throw or ability check against being pushed, pulled, knocked prone, or forcibly moved, you can choose to succeed instead. Once you use this part of Unshaken, you cannot use it again until you finish a long rest
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