You seem to have an absurd amount of "powder" that's laced with your own poison in your pockets that you may utilize, you gain the following benefits:
Pocket Fent (Bonus Action): You reach into your pocket pulling out a handful of a powdered substance and throw it at a creature within 10ft.The target must make a CON saving throw equal to 8 + your sleight of hand + proficiency bonus.
- On a failed saving throw the target is blinded and poisoned until the end of your next turn
- on a successful save the target is not blinded nor poisoned but has disadvantage on its next attack roll
Panic Powder (Reaction): When a creature you can see either enters a space within 5ft of you or hits you with a melee attack, you can use your reaction to throw a handful of powder at it. It makes the same saving throw.
- Fail: Blinded + Poisoned until the end of its next turn
- success: No conditions but speed is reduced by 10ft until the end of its turn
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