General Feat (Prerequisite: Level 4+, Empyreal Pact Feat)
You gain the following benefits.
Ability Score Increase. Increase your Constitution or Charisma score by 1, to a maximum of 20.
Empyreal Skin. Your skin toughens and assumes a smooth, unblemished appearance. While you aren’t wearing armor, your base Armor Class equals 10 plus your Dexterity modifier plus the modifier of the ability increased by this feat. You can us a Shield and still gain this benefit.
Inspire Heroism. You always have the Heroism spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. When you cast it without a spell slot using this feature, you cast this spell as its level 2 version. You can also cast the spell using any spell slots you have. Charisma is your spellcasting ability for this spell.
Angelic Guardianship. Whenever a creature you can see within 30 feet of yourself hits another creature you can see that is within 30 feet of yourself with an attack, you can take a Reaction to reduce the damage dealt to the target by 1d10.
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