Runecarver Image

A Runecarver is in the pursuit of studying ancient words lost to time that were said to hold the true names of the world. These first words draw upon the nature of the planes and magic itself, and a Runecarver uses this to write these words upon objects and empower with magic.

 Upon taking this Feat you become proficient with Runecarver Tools, and decide which ability modifier will be associated with them (Dexterity, Intelligence, Wisdom, Charisma)

How to Carve Runes

Runecarvers tools and a non-sentient object to carve upon are required to make any Rune powered object.

To apply a Rune(s) to something, the carver must spend 1d6 hours per rune applied, carving the Rune(s).

  • The Runecarver can apply up to 3 Runes to an item.
  • Multiple Runes on an item change the total of the effects, and do not stack on it.
  • Example: A fire Rune adds Fire damage to a weapon, adding an Air Rune would spread that damage to enemies within 5ft of the original target, not add more damage.

When carving is finished, make a tools check to determine potency of Rune(s)

  • Make a single check for the total Rune(s) carved in one application.
  • If another Rune is later added, roll another check to determine total potency of the new Runes as a total.
  • Examples of dice to add based on roll:
    (1-4: 1d2 | 5-9: 1d4 | 10-14: 1d6 | 15-19: 1d8 | 20-24: 1d10 | 25-30: 1d12)

Determin what single application the new Rune(s) does to the item it was applied too.

  • Rune abilities will be discussed with DM and players before confirmation, this is a group effort to create a fun, non game breaking magical craft system.
  • Examples: adding damage to a weapon on hit, negating damage of a certain type, movement buffs, sensory buffs, effects of a spell, health applications

For anyone to use the Rune on an item, they must attune to the item for 1d4 hours (holding item in hand/"skin contact" is minimum requirement) at which point they will gain the benefits of a Rune.

  • The Runecarver can ignore attunement time if they wish to be the one attuned to it. Time crafting the Rune counts as "attunement time".

 

For DM Eyes

This list is a work in progress and is ment to give ideas for what Runes can do based off of "simple but broad effects". Runes are ment to be the first words spoken and given to things, so each Rune should be a single word.

Types of Runes: There are a number of Runes available to learn at the DMs discretion. 

Commom:

  • Fire
  • Water
  • Air
  • Earth
  • Lightening
  • Metal
  • Ice
  • Plant
  • Wood

Uncommon:

  • Blood
  • Moon
  • Sun
  • Sound
  • Disease
  • Health

Rare:

  • Dream
  • Space
  • Star
  • Light
  • Dark
  • Time

Very Rare:

  • Life
  • Death
  • Infinity
  • Oblivion

 

Runecarver Image

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