You have learned to feed magic through violence, harvesting fragments of arcane energy from wounded foes. Increase your Intelligence, Wisdom, or Charisma score by 1.
Once per turn, when you deal damage to a hostile creature with a weapon attack or spell, you gain 1 Arcane Charge. The max amount is 6 + your proficiency bonus. As a bonus action, you may consume these Arcane charges to restore your spell slots.
2 Charges. Restore one 1st-level spell slot.
4 Charges. Restore one 2nd-level spell slot.
6 Charges. Restore one 3rd-level spell slot.
You cannot restore spell slots above 3rd level with this feat. If you reduce a creature to 0 hit points with a spell, you immediately gain temporary hit points equal to half the damage dealt minus 1d4.
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