Trained in the complex art of identifying and hunting entities of darker intentions, you find your skills finessed and fine tuned in the presence of dark influences.
Grim Insight: Your experience as an exorcist has granted you disturbing knowledge of dark entities. You gain advantage on Intelligence (History) checks made to recall information about fiends, undead, and cursed objects.
Searing Revelation: Once per long rest, when you touch an object or enter a location tainted by fiendish or undead presence, you can choose to gain a brief but intense flash of its dark history. This vision can reveal one of the following, as determined by the DM:
• A significant event involving the fiends or undead connected to the object/location.
• The identity or nature of a major evil presence within the last century.
Level 9:
Desperate Faith:
1x per dawn you can extend your faith to ask for a moment of aide. You can roll a d20 against the DMs, on a success (rolling higher than the DM) you can force a fail or success for the triggering roll.
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