• When you take the Dash action on your turn, your speed increases by 10 feet for the duration of that movement.
• Gore: Once per turn when you move at least 10ft in a straight line towards an enemy after taking the Dash action you may ram into it as part of the Dash Action forcing it to make a Str save.(DC is 8+Prof+ability increased by this feat) On a failed save, it takes a number of d8's in Bludgeoning damage equal to your Proficiency bonus and is knocked prone. On a success, it takes half damage.
• Rush: When you move at least 10ft in a straight line towards a target and hit with an attack you may do an additional 1d8 damage. If it is no more than one size larger than you, you may also force it to make a Str save(DC is 8+Prof+ability increased by this feat) or be pushed up to 10ft away.
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