Mastering the element of acids and combining them with the ways of the Arcane you gain access to these abilities
- You gain immunity to Acid damage and when you would take Acid damage you instead regain that many hit points.
- You ignore resistance to Acid damage.
- When you would deal damage, you can choose to deal an additional 4d6 Acid damage to the creature that you are damaging.
- When you are hit with a melee attack, the attacking creature takes 2d6 acid damage. and must roll a con saving through and on fail they take the poison condition
- Once per long rest, you can release a poisonous cloud that is in a 5 by 5 cube radius that blinds allies and enemies and those that are caught in it must make a con saving throw dc 13 plus con modifier and those fail take the poison condition and take 2d4. And on a successful save take 1d4 acid damage for as long as they are in the cloud and must make another con save at the beginning of there combat turn
Comments