You have formed a magical bond with Ghost, a frost-touched wolf. Ghost begins in a weakened, untrusting state and unlocks abilities as your bond deepens.
Bond Stages
Ghost has three bond stages: Wary Companion, Trusted Ally, and Soul-Bonded Companion. Your bond stage determines which of Ghost’s abilities you can command him to use.
Stage 1 — Wary Companion
Ghost obeys simple commands only with a DC 10 Animal Handling check. He can Rimefang Bite and can use Snap Reflex. He cannot use Winter’s Veil, Snap Reflex, or Winter Howl.
Stage 2 — Packmate
Ghost gains Pack Tactics, Winter’s Veil, and Snap Pack Tactics. Basic commands require no check; complex commands require DC 10 Animal Handling.
Stage 3 — Soul-Bonded Companion
Ghost gains Winter Howl and all supernatural traits. He also gains +1 to attack and damage rolls and +5 maximum hit points. No checks are required to command him.
Bond Breaks
If you intentionally harm, abandon, or neglect Ghost, he reverts to Stage 1 until trust is rebuilt.
Companion Rules
Ghost acts on your initiative. You command him using your bonus action. If you issue no command, Ghost Dodges.
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