You stood against the Creeping Rot when Tower Haven needed you most. Whether you held the gates, saved civilians, cleansed a Soul Canker, or faced an avatar of corruption, your name is now tied to the survival of the town.
You gain the following benefits:
Steady Against Corruption. You have Advantage on saving throws against diseases and effects caused by creatures or places heavily corrupted by disease
Once per Long Rest: Hold the Line. When you or a creature you can see within 30 feet fails a saving throw against being infected by the Creeping Rot and other diseases, you can use your Reaction to allow that creature to succeed instead.
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