Magical Nature: Fire Image

Magic surges threw your blood, and grants you innate magical liabilities. You feel fire flowing threw your veins, whispering to you, urging you to use it.

You are now magically attuned to the element of fire granting you various benefits and abilities relating to it. as time passes, you feel more comfortable with the flames, and can use them for various purposes. 

Magic points

From the start you gain 3 points of magic which represent the deepness of you power and control over your inner flame. These points are used to manipulate flames both within yourself and around you to your advantage. the point cost is described with each ability. Magic points are restored as follows: 1 point per short rest, all points per long rest. The maximum amount of magic points can be increased threw training and leveling up. 2 points for every level after you unlock the feat, and 1 point for 1 day of intensive training (you devote the whole day to training with fire, no other activities can be preformed) or 1 week of relaxing training (1-2 hours a day, does not restrict other actions)

 

Over taxing

The fire is a part of you, and like any other part can be over taxed, and that carries penalties with it. After you run out of magic points, all of your abilities can still be used, however, for each liabilities used, you take points of exhaustion per magic point that was supposed to be used.

Burn out

Exhaustion is setting in, you can feel the fire in your veins singing, calling you forth, begging to set it free, and its tempting. You feel warmth in your stomach, slowly reaching threw your body, soothing your aching body, and you feel relived, free as you let go of the flames, and let them consume you. Upon reaching 5 points of exhaustion or over taxing your magic at 5 points of exhaustion, you trigger a burn out. A large ball of flame erupts with you at its center dealing  1d12 x all magic points available to you at your prime and a 60ft radius around you. every creature, friend or for must make a DEX saving throw against a DC of 10+ WIS modifier. Upon a successful save, the creature takes half damage. The player character is reduced to 0 hit points. 

After the burn out, the fire fades, you can no longer feel the warmth of the flames flowing threw you. After the burn out, you can no longer control the flame.

 

The Letting

drastic times call for drastic measures. At the darkest time, you can preform "The Letting", a ritual that releases all of your power at once. Similar to the Burn Out, you release a powerful 120ft radius blast of fire that deals 2d12 x magic points currently available. every creature, friend or for must make a DEX saving throw against a DC of 10+ WIS modifier. Upon a successful save, the creature takes half damage. The player character is reduced to 0 hit points. 

similar to the burn out, you can no longer use your magic.

Magical Nature: Fire Image

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