Pick a Saving Throw. You gain the "Evasion" feature for that type of Saving Throw. Your Base Movement Speed, Jump Height, and Distance are Doubled. Once on your turn, you may Expend Movement to Empower one of your Strikes. For every 50 Feet Expended, your next Unarmed Attack deals 1 Additional Damage Dice, up to 20 Dice, until the start of your next turn.
Coded for Amyra TTWR
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