You learn the art of bow mastery and archery points. You gain a number of archery points equal to half your level rounded down. You may expend points for the following effects:
Sharp Eyes: 1 point- gain advantage on your next ranged attack, if you have disadvantage, the ability cancels the disadvantage for a normal roll.
Weak Spot: 1 point- eyeing up your enemy, you target a weak spot with your next ranged attack, adding 1d8 force damage.
Fast Fingers: 2 points- when you take the attack action, you may use your bonus action for one ranged attack.
All archery points returned after a long rest.
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