General Feat (DM Permission Required)
You are cursed with Lycanthropy (Werewolf) and this grants you the following benefits.
Speed 30 ft., 50 ft. (wolf or hybrid form only)
Ability Score Increase. The character gains a Strength of 21 if his or her score isn’t already higher, and a +2 bonus to AC while in wolf or hybrid form (from natural armor). Attack and damage rolls for the natural weapons are based on Strength.
Shapechanger. The werewolf can use its bonus action to change into a Medium Wolf-humanoid hybrid or into a Large Wolf (as Dire Wolf), or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Keen Senses. The werewolf has advantage on Wisdom (Perception) checks.
Pack Tactics. The werewolf has Advantage on an attack roll against a creature if at least one of the werewolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Natural Weapon Mastery. The werewolf adds its proficiency bonus to the damage rolls for its bite which has the Weapon Property Vex or scratch (paw) attacks which have the Weapon Property Nick weapon properties (included in the attacks).
ACTIONS
Multiattack. The werewolf makes three attacks, only one of which can be a bite.
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