General Feat (DM Permission Required) This curse of Lycanthropy can only affect Humanoids at character creation with DM permission, or assigned by your DM during gameplay.
Your are cursed with Lycanthropy (Werelion) and this grants you the following benefits.
Speed 50 ft. (hybrid or lion form only)
Ability Score Increase. The character gains a Strength of 17 if his or her score isn’t already higher and a Charisma score of 19 is his or her score isn't already higher. Attack and damage rolls for the natural weapons are based on Strength.
Shapechanger. The werelion can use its bonus action to change into a Large lion-humanoid hybrid or into a Large lion (as Lion), or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Keen Smell. The werelion has advantage on Wisdom (Perception) checks that rely on smell in either form.
Pack Tactics. The werelion has advantage on an attack roll against a creature if at least one of the werelion’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Pounce (hybrid and lion form Only). If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.
Running Leap (hybrid and lion form Only). With a 10-foot running start, the werelion can long jump up to 25 feet.
Speak with Cats. The werelion can communicate with cats and cat-like creatures as if they shared a language.
Natural Weapon Mastery. The werelion adds its proficiency bonus to the damage rolls for its bite which has the Weapon Property Vex or claw attacks which have the Weapon Property Topple (included in the attacks).
ACTIONS
Multiattack. The werelion makes two attacks, only one of which can be a bite.
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