General Feat (DM Permission Required) This curse of Lycanthropy can only affect Humanoids at character creation with DM permission, or assigned by your DM during gameplay.
Your are cursed with Lycanthropy (Werepanther) and this grants you the following benefits.
Speed 30 ft. (40 ft. in hybrid or jaguar form), climb 20 ft. (hybrid or jaguar form only), swim 20 ft. (hybrid or jaguar form only)
Ability Score Increase. The character gains a Strength of 16 if his or her score isn’t already higher and a Dexterity score of 15 is his or her score isn't already higher. Attack and damage rolls for the natural weapons are based on Strength.
Shapechanger. The werepanther can use its bonus action to change into a Medium panther-humanoid hybrid or into a Medium panther (as Panther), or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Keen Smell. The werepanther has advantage on Wisdom (Perception) checks that rely on smell in either form.
Pack Tactics. The werepanther has advantage on an attack roll against a creature if at least one of the werepanther’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Pounce (hybrid and lion form Only). If the panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.
Ambush. (Jaguar or Hyrbid Form Only). If a werejaguar hits a creature with a claw attack, and the creature is surprised, the werejaguar may use a bonus action to make a bite attack.
High Jumper (Hybrid or Jaguar form only). With a 10-foot running start, the jaguar can long jump up to 25 feet. The werejaguar can jump 10 feet vertically and can safely land after a fall of twice that distance.
Speak with Cats. The werepanther can communicate with cats and cat-like creatures as if they shared a language.
Natural Weapon Mastery. The werepanther adds its proficiency bonus to the damage rolls for its bite which has the Weapon Property Vex or claw attacks which have the Weapon Property Topple (included in the attacks).
ACTIONS
Multiattack. The werepanther makes two attacks, only one of which can be a bite.
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