Lycanthrope-Wereshark (Template) Image

General Feat (DM Permission Required) This curse of Lycanthropy can only affect Humanoids at character creation with DM permission, or assigned by your DM during gameplay. 

Your are cursed with Lycanthropy (Wereshark) and this grants you the following benefits.

Speed 30 ft. (humanoid and hybrid only),  (hybrid and shark swim 40 ft.), (shark form only) 5 ft., Swim 40 ft.

Ability Score Increase. The character gains a Strength of 15 if his or her score isn’t already higher, and a +1 bonus to AC while in shark or hybrid form (from natural armor). Attack and damage rolls for the natural weapons are based on Strength.

Shapechanger. The wereshark can use its bonus action to change into a Large shark-humanoid hybrid or into a shark (as Hunter Shark), or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Keen Smell. The wereshark has advantage on Wisdom (Perception) checks when under water.

Senses. In all forms, character gains blindsight 30 ft., darkvision 60 ft

Water Breathing. The wereshark can breathe underwater in all forms.

Bloodthirsty. The wereshark attacks deal an additional 7 (2d6) damage to targets that doesn’t have all its hit points

Pack Tactics The wereshark has advantage on an attack roll against a creature if at least one of the wereshark’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Speak with Fish. The wereshark can communicate with fish and fish-like creatures as if they shared a language.

Natural Weapon Mastery. The werebear adds its proficiency bonus to the damage rolls for its bite which has the Sap Weapon Property (included in the attack).

ACTIONS
Multiattack. The wereshark makes two attacks of which either or both can be a bite attack.

Lycanthrope-Wereshark (Template) Image

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