Draconic Stirring
Your primal magic and life essence have begun to resonate, awakening dormant draconic traits within you. You gain the following benefits:
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Sweeping Tail. You grow a draconic tail (or learn to utilize your existing one), which is a natural weapon you can use to make unarmed strikes. It has a reach of 10 feet. As an action, you can sweep your tail in a 10-foot radius. Make an unarmed strike with the tail against each creature in that area. On a hit, a target takes Bludgeoning damage equal to 1d6 + your Strength modifier. Instead of dealing damage, you can choose to force the hit creatures to make a Strength saving throw (DC equal to 8 + your Strength modifier + your Proficiency Bonus). On a failed save, the creature is knocked prone by your tail.
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Draconic Claws. Your fingernails or fingertips harden into sharp talons. They are natural weapons you can use to make unarmed strikes with a reach of 5 feet. As an action, you can unleash a flurry of slashes, making two unarmed strikes with your claws against one creature within range. On a hit, a claw strike deals Slashing damage equal to 1d4 + your Strength modifier.
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Draconic Breath. You can exhale a burst of elemental energy. When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of energy in a 15-foot cone. Each creature in that area must make a Dexterity saving throw (DC equal to 8 + your Constitution modifier + your Proficiency Bonus). On a failed save, a creature takes 2d6 damage of a type determined by your draconic heritage (Acid, Cold, Fire, Lightning, or Poison). On a successful save, a creature takes half as much damage. This damage increases by 1d6 when you reach character levels 5 (3d6), 11 (4d6), and 17 (5d6). Once you use this benefit, you can't do so again until you finish a Short or Long Rest.
As your journey continues, further draconic powers may unlock.
Previous Versions
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6/10/2026 3:43:21 PM
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6/10/2026 9:04:46 PM
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10
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Coming Soon
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