You have studied the sacred traditions of the Tide-Speakers and learned to listen to the memories carried by wind and water.
Benefits
Increase your Wisdom, Intelligence, or Charisma score by 1, to a maximum of 20.
You gain proficiency in Religion or History.
If already proficient, gain Expertise.
You learn the Guidance cantrip.
Choose one:
- Speak with Animals
- Detect Magic
- Create or Destroy Water
You may cast the chosen spell once without expending a spell slot.
You regain this ability after a Long Rest.
Your spellcasting ability for these spells is Wisdom.
Roleplaying Notes
Most Tide-Speakers, lorekeepers, ritual leaders, and spiritual navigators possess this feat.
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