Whenever a creature starts its turn within 60 feet of you or enters the aura for the first time on a turn, it must succeed on a Wisdom saving throw or roll 1d12 on the table below. Effects last until the end of the creature's next turn. A creature can repeat the save at the end of each of its turns.
| d12 | Emotional Madness | Effect |
|---|---|---|
| 1 | Wrath of the Ram | Black wool and curling horns erupt from the flesh. The creature must use its action to attack the nearest creature. Melee attacks deal an extra 2d12 psychic damage, but each attack deals 1d12 psychic damage to the attacker. |
| 2 | The Shepherd Watches | Dozens of goat eyes blossom beneath the skin. The creature cannot willingly receive aid from allies and gains advantage on Perception checks. At the start of each turn, it takes 2d12 psychic damage. |
| 3 | Feast of Joy | Smiling mouths split across the body, laughing in different voices. The creature falls prone and is incapacitated. Creatures that start their turn within 10 feet take 3d12 psychic damage. |
| 4 | The Grazing Silence | Thick black wool and cloven hooves emerge. Speed becomes 0. The creature gains resistance to all damage but suffers 4d12 necrotic damage at the start of each turn. |
| 5 | The Mourning Orchard | Antlers branch like trees and black tears nourish pale flowers growing from the skin. Speed is halved. Creatures within 10 feet take 1d12 psychic damage. The victim suffers 5d12 necrotic damage each turn. |
| 6 | Bounding Ecstasy | Extra joints bend backward and hooves pound the earth in manic delight. Speed doubles and attack rolls have advantage. At the end of each turn, the creature suffers 6d12 force damage. |
| 7 | Mother's Possession | Umbilical tendrils and tiny grasping hands emerge from the chest. The creature becomes charmed by the nearest creature and obsessively protects it. Whenever that creature takes damage, the victim suffers 7d12 psychic damage. |
| 8 | Flight of the Kid | Tiny malformed goat limbs kick beneath the skin and shriek. The creature must Dash away from enemies and suffers 8d12 psychic damage at the start of each turn. |
| 9 | Panic of the Herd | Bell-like heartbeats echo from inside the body while phantom hooves stamp beneath the flesh. The creature can only Dash, Dodge, or Hide and suffers 9d12 psychic damage each turn. |
| 10 | The Horned Revelation | A crown of antlers and countless eyes unfolds around the head. The creature is incapacitated, gains truesight 60 feet, and suffers 10d12 psychic damage at the start of each turn while speaking impossible truths. |
| 11 | Hunger of the Black Goat | A second mouth tears open in the stomach, begging and singing. The creature's attacks deal an extra 1d12 necrotic damage. Whenever another creature regains hit points, the victim suffers 11d12 psychic damage. |
| 12 | The Thousand Young | Flesh blooms with eyes, mouths, wool, horns, and writhing limbs. The creature takes 12d12 psychic damage, is stunned until the end of its next turn, and then rolls twice more on this table, rerolling additional 12s. If it dies before the effect ends, something inside the corpse laughs. |
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