Speed Force Ascendant Image

You are the very concept of speed and movement, able to peel through time, space, and energy through your velocity. The limits of existence and the laws of physics no longer restrain you.


Speed Force Movement

  • Your base walking speed becomes 1,000,000,000 feet.
  • You can Dash as a bonus action. When you do, your speed is multiplied by ×1,000,000,000 until the end of your turn (113.6 quadrillion mph at base dash).
  • You can run across any surfaces and liquids indefinitely without falling.
  • While moving, you can ignore difficult terrain and move through hostile creatures’ spaces without penalty.

Still Life Perception

  • You can perceive the world in slowed time. You may choose to critically succeed all Dexterity saving throws, Initiative rolls, and Perception checks that rely on sight.
  • You are immune to being surprised.
  • All rolls made against you are made with disadvantage.

Oblivion Mass Strike

  • Once per turn, you can channel relativistic momentum. The attack deals 40d20 force damage, and the target must succeed on a Strength saving throw or be knocked prone and stunned until the start of your next turn.

Beyond Time

By vibrating through the Speed Force, you can briefly exit time itself.

  • As a reaction when you or an ally take damage, you can vanish into the Speed Force, carrying any creature one size larger than you or any creature your size or smaller, and reappear with them up to 1,000 feet away, avoiding the triggering attack.

Speed Duplicates

  • You can create afterimages to confuse enemies. As a bonus action, you create 6d6 illusory duplicates (as Mirror Image).

Living Infinity

  • You can vibrate your body to accelerate regeneration. At the beginning of your turn, you can regain hit points equal to 15d20 + your Constitution modifier. 

Concept of Speed

  • You can carry others in your speed. While moving, you can bring along a number of creatures equal to your Dexterity modifier (minimum 1) without reducing your speed.
  • When you Dash while carrying allies, they are protected within your Speed Force aura and suffer no adverse effects from the velocity.

Infinite Paradox

You no longer need food or rest and you do not age, and are fully immune to time-based effects (such as time stop). You can outrun magic, meaning you may enter an encounter against any spell to avoid it (encounters subject to DM, situationally)


Speed Force Traverse

Your connection to the Speed Force allows you to outrun the boundaries of reality itself.


As a Bonus Action, choose one of the following:

1. Temporal Leap

Travel to another point in time.

Choose a point in the past or future that you are familiar with, up to 1,000 years from the present.

You and up to your Dexterity modifier willing creatures are transported there.

You arrive safely in the nearest unoccupied space.

Once used, you cannot use Temporal Leap again until you finish a short rest.

2. Dimensional Sprint

You run through the spaces between worlds.

Choose a plane, timeline, universe, or dimension you are familiar with.

You and up to your Dexterity modifier willing creatures instantly arrive there.

This movement ignores:

  • Planar barriers
  • Dimensional locks
  • Teleportation restrictions
  • Anti-magic fields

unless created by a deity or artifact.

Once used, you cannot use Dimensional Sprint again until you finish a short rest.


Speed Force Rescue

Reaction

When a creature you can locate within 1 mile would die, you may immediately activate either Temporal Leap or Dimensional Sprint without expending its use.

You may bring a creature with you (your size or smaller)

Previous Versions

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Speed Force Ascendant Image

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